- Pillar Of Eternity Mods
- Pillars Of Eternity Graphics Mod
- Pillars Of Eternity Mods Steam
- Pillars Of Eternity Mods Disable Achievements
- 1Modding
- 1.1Quests
Tried searching for this. Do the mods at the top of the list have a higher priority over the ones below them, or do the ones below override the ones above them. Basically Im trying to ensure certain mods load correctly even if there is some conflict.
- IE Mod is a collection of optional mods that aim to bring you closer the old Infinity Engine games feel through UI and game mechanics modifications.
- So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity! Add mod Mods Reset.
Quests[edit | edit source]
Building own quests the easy way: Use the flowchart program form Obsidian, which is not public. The hard way: write your xml by hand.
The Structure of Quests is externalised as xml files. To build valid xml files use the 2 xsd files quest.xsd and conversation.xsd and an xsd validator like this one https://github.com/amouat/xsd-validator
Quests are 2 parted. The Conversation with the Questgiver or an attached Gameobject (Item, NPC, …) and the Quest.The Conversation is saved in .conversation files in […]/game/PillarsOfEternity_Data/data/conversations. To each Conversation is a Stringtable file needed, which contains the texts for the NPC and your reactions. These are saved in […]/game/PillarsOfEternity_Data/data/localised/[language]/text/conversations. These Files are combined by the filename and the <NodeID> tag. Every state of the conversation displays the corresponding text from the stringtable file.
The other part are the Questfile itself. They are saved in .quest files in […]/game/PillarsOfEternity_Data/data/quests. The Text for the questlog is also saved in a stringtable file in […]/game/PillarsOfEternity_Data/data/localised/[language]/text/quests. They are combined by the same filename and also the <NodeID> tag, but its more complex. The questlog distincts between:
Text for | Node ID in .stringtable |
---|---|
Quest Title | 0 |
Quest Description | 10000 |
Objective Title | NodeID from .quest file |
Objective Description | NodeID from .quest file + 10000 |
Addendum | AddendumnID from node from .quest file + 20000 |
End State Text | EndStateID + 30000 |
That's the core. Now some basic questions.
How does the game start a quest?[edit | edit source]
With the script function StartQuest(String) in the OnEnterScripts Tag of a TalkNode.
Example:
How to set the Questgiver?[edit | edit source]
Therefor you need the Name of the ingame NPC. Option a: Open game console and enter FindCharacter <name> Obtion b: Use IE Mod, open game console, open object browser with tt, navigate to top and find the name NPC_xxxxx
You need the name for this block in the conversation file. The Guid could be any valid Guid (0-9a-f, grouped 8-4-4-4-12) but it must be the same in all <SpeakerGuid> tags in the conversation file or PoE can not find the character which should say the Content of the Talknode.
How to advance the Quest?[edit | edit source]
Call one of TriggerQuestAddendum, TriggerQuestEndState (to go to the next state), TriggerTalkEvent and maybe others. [Documentation needed]
Example:
How to remember certain things?[edit | edit source]
Call SetGlobalValue(String, Int32) with parameter 'variable name' and 'value'.
What can I do besides display text?[edit | edit source]
You can call all methods in the Scripts class, and check all states with all methods in the Conditionals class. [Documentation needed]
How to let a party member interact with the conversation?[edit | edit source]
With a CharacterMapping entry for the companion he could be referenced in a talk node as speaker. For the companion names and guid see the documentation in the conversation.xsd file.
TODO is it possible to use Hirelings as Speaker?
Top 10 Contents[]
- BEST PILLARS OF ETERNITY MODS
Pillars of Eternity refers to those instincts that have fallen asleep long ago. This is a role-playing game about a dangerous world with hazards and gruesome battles. After a couple of hours of gameplay you will get used to the type of traveling which you haven’t used for many years: searching for traps carefully, stealthily, meticulously and avoiding battles that you do not want to get involved in yet. Although the game is amazing in its original version, there are lots of Pillars of Eternity mods which improve its quality, fix some bugs, add new opportunities for gamers in developing the battle techniques for their heroes. The following mods vary in their functions, and some of them are massive while others just aim at changing several nuances. The options are all in front you, read the short description, download the mod, and continue playing using all those advantages.
Super Ultimate Portrait Pack
It is a huge collection of portraits for Pillars of Eternity. It contains various portraits from the popular games such as Baldur's Gate, Icewind Dale, Neverwinter Nights and others. This mod for Pillars of Eternity allows gamers to preserve the existing portraits of the game as well as have many new ones.
Shaders of Eternity
Without this Pillars of Eternity mod, the surrounding world in the game will look quite mundane, grey, dull. However, the colors are much improved with the Shaders of Eternity. The battles look more striking and vibrant now. It is a real proof that while playing colors and shades do matter!
IE Mod
The main feature of the IE mod for Pillars of Eternity is the ability to rebuild the interface of the game. Everything depends on your taste. Drag items, change positions and sizes, the color and width of the ring of the character status. This mod reminds about good old days spent with Infinity Engine games.
- 1
Pillar Of Eternity Mods
Druid Spiritshift - Unlimited Duration
The druids’ ability to transform into mythical beasts and receive supernatural power is stunning. If you adore this druids’ feature, you can make them stay in the spirit-shifted forms for as long as you need. In this mod for Pillars of Eternity, you can keep the transformation throughout the whole battle and even after.
Sharp and Furious
If you prefer to preserve the default ambiance of the game, it’s a good idea to try Sharp and Furious Pillars of Eternity mods. It doesn’t change the traditional coloring and doesn’t make it warmer as in the previous mod, but it improves the sharpness of the image. No more blurred pictures.
Censorship BE GONE Original Memorial Text
There is no room for censorship for hardcore gamers if they have downloaded new Pillars of Eternity mods. You can read the original version of the memorial text written by Firedorn Lightbringer, or you can keep the censored version. Try both and compare the variants to choose the best for you.
Baldur’s Gate Portraits PoE
If the previous mod included only some portraits from Baldur’s Gate, this one offers you the whole spectrum of its portraits, which are directly downloaded to your Pillars of Eternity game. The latest version of the mod accounts for approximately 70 portraits which include all races. That’s a really incredible choice.
Pallegina’s Portrait Fix
This small mod is vital for perfectionists. Whether you’ve noticed or not, but in the original Pallegina’s Portrait, there is kind of a problem with her left eye, and this makes her look weird. This Pillars of Eternity mod fixes the bug, and the portrait becomes as natural as it should be.
Pillars Of Eternity Graphics Mod
Pillars Of Eternity Mods Steam
Silent Kana
Pillars Of Eternity Mods Disable Achievements
Are you annoyed with listening to chanting during the battle? Check this new Pillars of Eternity stream which creates Silent Kana. It doesn’t stop him from chanting, but you will simply not hear that. Now you can concentrate on the battle fully without any disturbing sounds.
Lore Friendly Memorials
In these Pillar of Eternity mods, almost all of the Backer Memorial are edited, the overall number of them account for more than 500. The area map memorials are also changed into smaller sizes, and they become Lore Friendly. Finally, there will be no tombstone graffiti.